![]() ‘Eagle Eye’, an Attention training game, asks the player to stare at a dot in the center of the viewing area.Adaptivity is also present here, in that the grid size and number of bumpers both increase with repeated successes. Novelty comes from the unorthodox method of answering and the more complex information in each cell (ternary rather than binary) the latter is manageable because the set of bumpers that needs to be remembered is relaxed to a modest subset once the player sees the general path of the pinball. After the bumpers disappear, a pinball’s starting position is indicated and the player has to determine where it will end up after reflecting off of the bumpers in its path. ‘Pinball Recall’, a Memory training game, presents a set of diagonal bumpers in a grid for a brief moment.The binary yes-or-no answer supports rapid responses, and the Novelty element here is that the shape to compare to is both continually changing and not presently visible. ‘Speed Match’, a Speed training game, shows the player colored shapes in sequence (each shape has its own color, making them more distinct) and asks whether the currently visible shape is the same as the one previously shown.The following examples cover the full set of training areas and illustrate those principles. The aforementioned training areas and principles are integral to the design of the various training games. Several games use adaptive difficulty mechanisms over multiple sessions, sometimes including discrete levels, which makes progression over time much more evident.There is something of a gameplay narrative that forms as the player consistently trains in Lumosity over time and sees improvements, both in their general ‘LPI’ stats and in individual game scores.One Memory game, ‘Familiar Faces’, tasks the player with remembering the names of various customers while filling their food and drink orders these customers, which recur over multiple sessions (and reward the player for remembering their names in the interim), are the closest thing to characters in Lumosity.Some games offer the barest hint of a setting for context, such as guiding trains to stations or rescuing animals.In the case of Lumosity, the story doesn’t really exist in the traditional sense.Narrowly-focused brain training is compared to using one machine at the gym. Completeness - Lumosity includes games and assessments that intend to train and evaluate many different cognitive functions, in order to provide as wide improvement as possible.These built-in reward systems are intended to keep the player interested in completing their brain-training ![]()
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